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تعداد ۸ پاسخ غیر تکراری از ۸ پاسخ تکراری در مدت زمان ۰,۷۳ ثانیه یافت شد.

1. AI game programming wisdom /

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Author: edited by Steve Rabin.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.

Classification :
QA76
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76
.
C672
R33
2002

2. AdvancED game design with Flash /

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Author: Rex Van der Spuy.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.

Classification :
TR897
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7
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V36
2010

3. Breaking out of the games industry /

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Author: Matthew M. White.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.

Classification :
HD9993
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E452
W55
2019

4. Building blocks of tabletop game design :

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Author: Geoffrey Engelstein, Isaac Shalev.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Board games-- Design and construction.,Board games.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.

Classification :
GV1312
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E64
2020

5. GPU Pro 360 Guide to Lighting

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Author:

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer graphics.,Graphics processing units-- Programming.,Light-- Computer simulation.,Computer graphics.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- Computer Graphics-- General.,Light-- Computer simulation.

Classification :
T385

6. LATIN 2018 :

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Author: Michael A. Bender, Martín Farach-Colton, Miguel A. Mosteiro (eds.).

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer science, Congresses.,Algorithms & data structures.,Artificial intelligence.,Computer networking & communications.,Computer science.,Computers-- Computer Graphics.,Computers-- Data Modeling & Design.,Computers-- Data Processing.,Computers-- Hardware-- General.,Computers-- Intelligence (AI) & Semantics.,Computers-- Programming-- Algorithms.,Graphics programming.,Mathematical theory of computation.

Classification :
QA75
.
5

7. The advanced game narrative toolbox /

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Author: edited by Tobias Heussner.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Programming.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.

Classification :
QA76
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76
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C672
A38
2019

8. Vintage games 2.0 :

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Author: Matt Barton.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Video games-- History.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board,Video games.

Classification :
GV1469
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3
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B37
2017
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