1. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


2. AdvancED game design with Flash /
Author: Rex Van der Spuy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.
Classification :
TR897
.
7
.
V36
2010


3. Breaking out of the games industry /
Author: Matthew M. White.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.
Classification :
HD9993
.
E452
W55
2019


4. Building blocks of tabletop game design :
Author: Geoffrey Engelstein, Isaac Shalev.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Board games-- Design and construction.,Board games.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.
Classification :
GV1312
.
E64
2020


5. GPU Pro 360 Guide to Lighting
Author:
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer graphics.,Graphics processing units-- Programming.,Light-- Computer simulation.,Computer graphics.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- Computer Graphics-- General.,Light-- Computer simulation.
Classification :
T385


6. LATIN 2018 :
Author: Michael A. Bender, Martín Farach-Colton, Miguel A. Mosteiro (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science, Congresses.,Algorithms & data structures.,Artificial intelligence.,Computer networking & communications.,Computer science.,Computers-- Computer Graphics.,Computers-- Data Modeling & Design.,Computers-- Data Processing.,Computers-- Hardware-- General.,Computers-- Intelligence (AI) & Semantics.,Computers-- Programming-- Algorithms.,Graphics programming.,Mathematical theory of computation.
Classification :
QA75
.
5


7. The advanced game narrative toolbox /
Author: edited by Tobias Heussner.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Programming.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.
Classification :
QA76
.
76
.
C672
A38
2019


8. Vintage games 2.0 :
Author: Matt Barton.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Video games-- History.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board,Video games.
Classification :
GV1469
.
3
.
B37
2017

